When compared to its predecessors, however, SimCity seems to be very much easier in that your residents seem to like paying taxes so long as they live near parks, commercial zones and have their employment needs met. Thus beginning the fine balance between prioritising RCI zones and other civic and mass transit buildings. It is then that your city will scream for more residential even when there is nowhere else to build. After a few hours of zoning, even when abiding to the games guiding when placing roads, your city will begin to feel very tight and there will be no other way to grow than up. There’s plenty of buildings with plenty of novel additions to attach, so hit the edit mode button often on every building you have.Ī major concern with beta testers were the constraints of a city’s size. This need for space is more essential to other “ploppable” buildings, such as Wind Power Facilities (for more turbines), rubbish dumps (for more landfill plots) and clinics (to handle more of the sick). This will take up space, and you could lay it down over some unfortunate Sim’s house or you could plan ahead and leave some space hanging around. SIMCITY 2013 UPGRADEAs your city grows, your Town Hall will eventually have to upgrade to become a City Hall, allowing you to attach a department building onto the main building itself. SimCity brings an all new consideration to city planning in the form of expansions. The more capable the road is able to do so, the denser your buildings will be, so watch for taller buildings and bigger factories as you upgrade. With several street and avenue types, roads can now handle different amounts of traffic and congestion. RCI zones now attach themselves to the curvature of the road and seep in their share of power and water and no longer go according to density, it will be the road it is attached to that will decide that. No more restrictive, unimaginative grids for your RCI zones with the arc, curve and circle tools. Speaking of streets, SimCity introduces something fans have been seeking for years: The ability to curve your roads however way you want. Its soundtrack varies from day to night and speed of simulation, not to mention the full-blown hustle and bustle when zoomed-in on your city streets complete with coughing Sims, police sirens and rumble of exhaust. SIMCITY 2013 FULLWhile a full orchestrated soundtrack doesn’t come and smack you on the face this time, you’ll still find that SimCity still has tunes that run during gameplay. Graphs and charts that measure population and resource consumption are laid out in tall, easy to understand bars that sprout from every single building enough to satisfy the data geek in you. There’s also the magnificent new way data is visualized throughout your city. The best metaphor to describe the roads you lay down are like the circulatory system in the body as it circulates the water supply and removes the waste with an enchanting heartbeat, helping to emphasise the point that your city is a living, breathing organism. Roads are of the upmost importance in SimCity, playing a more essential role in providing real estate for residential, commercial and industrial (RCI) zoning as well as the connection to power, water and the removal of raw sewage. The connection of your first road to the regional highway beyond your borders. More on that later.Įvery city starts off the same way. Some of us will miss the ability to craft your own plot of land with fanciful mountains and valleys, but there are reasons for restricting all that. All the city plots are connected by road, and perhaps rail and the chance for future inter-city connections by ferry off the shoreline. There is no God mode, and meticulous terraforming is a thing of the past. Unlike SimCity 4, all regions are pre-made, each with several plots of similarly-sized land to kick off cities from. But before you get to that, there is a little bit of work you must do. A well-developed, densely-populated city will have pretty skyscrapers sprawling from the ground below, with its population alive with activity on street-level. It is the first title ever to have a city in full three-dimensional 360-degree rotatable graphics, and what comes out from what you zone in your city is a sight to behold. It still lies on the same foundations as all the previous games but it also shows the good and the bad of what ten years can bring. It’s been ten years since Maxis gave us the previous title in the SimCity series, but while SimCity 4 and its predecessors will have a place in my heart, it’s time to move on.ĥimCity SimCity is the fifth numbered title in the popular city-planning and city-management franchise.
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